
I Have the High Ground
Letās face it:Ā dueling is sexy.
But do you know whatās sexier than combat? That slower, higher tension duel that occurs before any damage is doneābefore any blow is even struck. The duel ofĀ wordĀ andĀ wit, of melodramatic motion and threatening maneuvers.Ā I Have the High GroundĀ is a short, collaborativeĀ tabletop roleplaying and storytelling gameĀ for 2 players aboutĀ thatĀ kind of duel. It'sĀ GM-lessĀ andĀ genre-neutral, and takes 1-2 hours to play. You can hear it played onĀ Party of One,Ā The Neon Caster, andĀ Chicks with Dice, read a review inĀ Cannibal Halfling Gaming, or watchĀ this short video by Philippa MortĀ for an overview of the game!
UsingĀ game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.
I Have the High GroundĀ also encourages players to ask: What exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if youāre assassinsĀ andĀ ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? Thereās only one way to find out.
Pick your weapons, push the limits, and whenever justifiable, flourish your capes.
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I Have the High Ground
Letās face it:Ā dueling is sexy.
But do you know whatās sexier than combat? That slower, higher tension duel that occurs before any damage is doneābefore any blow is even struck. The duel ofĀ wordĀ andĀ wit, of melodramatic motion and threatening maneuvers.Ā I Have the High GroundĀ is a short, collaborativeĀ tabletop roleplaying and storytelling gameĀ for 2 players aboutĀ thatĀ kind of duel. It'sĀ GM-lessĀ andĀ genre-neutral, and takes 1-2 hours to play. You can hear it played onĀ Party of One,Ā The Neon Caster, andĀ Chicks with Dice, read a review inĀ Cannibal Halfling Gaming, or watchĀ this short video by Philippa MortĀ for an overview of the game!
UsingĀ game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.
I Have the High GroundĀ also encourages players to ask: What exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if youāre assassinsĀ andĀ ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? Thereās only one way to find out.
Pick your weapons, push the limits, and whenever justifiable, flourish your capes.
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Description
Letās face it:Ā dueling is sexy.
But do you know whatās sexier than combat? That slower, higher tension duel that occurs before any damage is doneābefore any blow is even struck. The duel ofĀ wordĀ andĀ wit, of melodramatic motion and threatening maneuvers.Ā I Have the High GroundĀ is a short, collaborativeĀ tabletop roleplaying and storytelling gameĀ for 2 players aboutĀ thatĀ kind of duel. It'sĀ GM-lessĀ andĀ genre-neutral, and takes 1-2 hours to play. You can hear it played onĀ Party of One,Ā The Neon Caster, andĀ Chicks with Dice, read a review inĀ Cannibal Halfling Gaming, or watchĀ this short video by Philippa MortĀ for an overview of the game!
UsingĀ game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.
I Have the High GroundĀ also encourages players to ask: What exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if youāre assassinsĀ andĀ ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? Thereās only one way to find out.
Pick your weapons, push the limits, and whenever justifiable, flourish your capes.

